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Learn/Design/Typography

Canvas-native text

At a glance

  • Drag a box to place text, then type directly on-canvas with a live caret and instant geometry rebuild
  • Pick any installed TTF/OTF font; HUD controls for size and style while a selection is active
  • Optional text-on-arc style control for curved layouts

The Text tool (T) uses drag-box placement: drag out a box where the text belongs and you drop straight into canvas-native editing — no dialog, no text field. The vector geometry itself is the editor: a blinking caret is drawn in the scene, typed characters rebuild the glyph outlines live, Left/Right move the insertion point, Enter commits, and Escape cancels new text or reverts an existing string. Double-click the edge of any committed text to reopen editing right where you left off. While you type, spelling issues get red squiggles (grammar/style get green) with suggestions, Ignore This, and Ignore Word on the right-click menu.

Fonts and size

Text uses the fonts installed on your system — any TTF/OTF you've installed shows up in the HUD's Font dropdown. With a text selection active, the HUD also shows Sz, the capital-letter height in your working units, so 1 in inch mode means one-inch-tall caps regardless of font. Your last font and size choices are remembered for the next text you place.

Curved text and real geometry

A dedicated curve handle on selected text bends the string along an arc — drag one way for a smile, the other for a frown — while the glyphs regenerate as clean contours. Committed text isn't a special object: it's a group of real vector shapes, one contour per glyph, one child group per letter, under a single root text group. It selects, transforms, exports, and cuts exactly like drawn geometry, and W/H scaling in the transform HUD works on it like any other selection. Size, font, and the text itself stay editable parametrically for as long as the text group exists.