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Pocket

At a glance

  • Clear a closed boundary—model edge loop, flat face, or sketch curve—with a classic zig-zag raster
  • Loops nested inside the boundary stand as islands, so bosses and bolt pads survive
  • Zig-zag both ways, or climb-only / conventional-only one-way passes; stepover by percent or width
  • Perimeter pass wipes wall scallops; plunge entry with optional peck; radial/floor stock and finish-wall pass

Pocket empties a closed area with a classic zig-zag raster — the machinist's standard way to hog out a rectangular pocket or clear a face down to depth. Add a Pocket operation and pick a closed boundary — a model edge loop, a flat face, or a sketch curve — and Mill clears the whole area at any pass angle you choose. For high-speed constant-load clearing instead, use 2D Dynamic.

Boundaries and islands

Any closed loop nested inside the boundary is treated as an island and left standing, so bosses and bolt pads survive. Pick several boundaries in one operation to clear several pockets at once.

Cut it your way

Zig-zag both directions for speed, or force climb-only or conventional-only — one-way passes lift, return over the already-cleared floor, and re-enter automatically. Set the stepover as a percent of tool diameter or a fixed width (the two stay linked), and add a perimeter pass at every depth to wipe the raster scallops off the walls.

Entry and finishing

The tool enters with a straight plunge — add peck cycles (partial or full retract, your peck depth) for chip evacuation in deep pockets, on the entry and every re-plunge. Step down to the floor in multiple depth passes, leave a skin of radial and floor stock, and add an optional finish-wall pass that traces the boundary and every island wall at final size.