Rotary Cut Simulation
At a glance
- Run the generated Tube program through the real JetFlight motion engine
- Drive the chuck, stock shift, torch, kerf trail, and part drop-off from live motion data
- Review pauses, overrides, re-chucks, marks, and cut order before machine operation
Tube simulation runs the generated simulator program through the real JetFlight motion engine. The rotary scene follows the motion data it reports: the chuck turns, the stock shifts through each re-chuck, the vertical torch follows the machine position, and a kerf ribbon grows only while a cut or mark is active.
Completed parts and intervening scrap drop away after their final cut. Rewinding by stopping and starting restores the stock and rebuilds the trail from the reported program position.
Play, Pause, and Stop use the shared motion controls, including feed and rapid overrides. The native Tube simulator does not currently seek, so there is no scrub bar; Stop followed by Play restarts from the beginning.
The beta acceptance suite has exercised round fishmouths, HSS face features, open structural sections, multi-part sticks with mid-part re-chucks, and a marked bent member through the complete JetCad3-to-JetFlight chain. That evidence covers the software motion path in simulation. The final acceptance step on the physical rotary plasma rig remains pending.