Radial (3D)
Updated v2.6.0At a glance
- 3D finishing with passes that radiate from a centre point
- Sweeps surfaces that wrap around an axis top to bottom—shivs, dishes, fillets around a boss
- Pick the centre from any circular edge or arc, or type it in
- Inner and outer radius plus an angle window cover just the area you need
- Stepover held at the outer radius, so passes never spread wider than that
- Face picks, boundaries, stock to leave, smoothing and rest finishing like Parallel and Scallop
Radial lays its passes out like the spokes of a wheel, all starting from one centre point. On a surface that wraps around an axis — a shiv groove, a dish, a fillet running around a boss — every pass runs straight down the profile from top to bottom, forming the upper fillet, the face and the lower fillet in one sweep instead of going around the part in rings.
Set the centre and the area
Click Pick centre from a circular edge and click any circular edge or arc that shares the surface's axis; its centre is used. You can also type the centre in. An inner and outer radius limit how far in and out the passes run (leave the outer radius empty to cover the whole area), and From and To angles limit them to part of the circle — 0° to 360° is all the way round.
The stepover is the spacing at the outer radius. Passes get closer together toward the centre, so the finish is never coarser than the stepover you set.
Direction
Cut in and out alternately for the shortest run, outward only or inward only when you want every pass to climb or descend the same way.
Everything else
Face picks, machining boundaries, slope limits, Top and Bottom, stock to leave, smart links, smoothing, feed optimization and rest finishing all work exactly as in Parallel and Scallop.