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Learn/Drafting/Solid Modeling Tools

Quick Primitives (Shapes)

At a glance

  • Six one-click solids: Box, Cylinder, Sphere, Cone, Wedge, Torus — no sketch needed
  • Diameter-based inputs for round shapes, all fields unit-aware (10mm, 1/2, (5+3)in)
  • Place with the same drag-arrows-and-rings manipulator as Move, or type exact position/angles
  • Overlap an existing body and choose Cut / Join / New Body on the spot
  • Fully parametric — right-click Edit any primitive later and downstream features rebuild

The Shapes group on the Drafting toolbar drops complete parametric solids with one click — no sketch, no extrude, no picking. Use them for stock blocks, bosses, quick cut tools, and roughing out an idea before committing to sketch-driven features.

The six shapes

ShapeInputsSits on its placement point
BoxLength, Width, Heightcentered, base on the placement plane
CylinderDiameter, Heightbase center, standing up
SphereDiametercentered on the point
ConeBase Diameter, Top Diameter, Heightbase center, standing up — Top 0 makes a point, non-zero makes a frustum
WedgeLength, Width, Height, Top Lengthcentered, base on the plane — Top Length 0 is a sharp doorstop
TorusRing Diameter, Tube Diametercentered, lying flat

Round shapes take diameters — the way you actually measure them. Every field is an expression input honoring your Preferred Units (10mm, 1/2, (5+3)in), and your last-used sizes are remembered per shape.

Placement

The primitive appears at the origin the moment you pick the tool, with the same manipulator as Move & Align: drag the X/Y/Z arrows to position, spin the rings to rotate about any axis, or type exact Position and Rotate values in the dialog. Angles are always absolute (0/0/0 = unrotated), and the floating input at the handle shows the true value live — type an exact distance or angle mid-drag.

Instant booleans

Push a primitive into an existing body and an Operation choice appears — Cut, Join, or New Body. Sink a cylinder through a plate and cut the hole in one step; land a box on a part and weld it on — no separate boolean feature needed. Keep it as New Body and it's a normal independent solid.

Parametric forever

Each primitive is a real feature in the history (Box 1, Torus 2, …). Right-click → Edit reopens it any time — change a diameter, reposition, re-rotate — and everything built on top of it rebuilds. Primitives work with every downstream feature: fillets, chamfers, booleans, Move, sheet-metal cuts, and export.