Learn/App & Interface/Input & navigation
Mouse & Navigation
Updated v2.6.0At a glance
- Presets that match Fusion 360, SolidWorks, Onshape, Blender, or AutoCAD / Inventor — muscle memory carries over
- Custom mode: pick the exact button and modifier for orbit and pan; left button always stays for tools
- Invert scroll-wheel zoom with one toggle; zoom to cursor or to view center
- Orbit, pan, and zoom work in every 3D workspace, applied live with no restart
- Experimental SpaceMouse support adds simultaneous pan, zoom, orbit, and roll through 3DxWare or spacenavd
- Design stays flat on purpose — it pans and zooms, but no gesture tips the sheet into 3D
Settings → Mouse maps camera navigation to whatever CAD package your hands already know. Pick a preset — Fusion 360, SolidWorks, Onshape, Blender, or AutoCAD/Inventor — and orbit, pan, and zoom follow that package's buttons and modifiers. Or choose Custom and assign the exact button (middle or right) and modifier (Shift/Ctrl/Alt) for each gesture yourself. The left button is always reserved for selection and tools.
A separate toggle inverts scroll-wheel zoom, and another controls whether the wheel zooms toward the cursor or the view center. Settings apply instantly in the open window and persist across sessions.
ViewCube
Click a cube face to move to that view, use Home for the home view, or use the quarter-turn buttons to roll the view. You can drag the cube to take over before an animation finishes. Normal pan, zoom, and orbit remain available afterward; interrupting a view change does not lock navigation in that document tab.
Which workspaces orbit
Every 3D workspace supports full orbit — Plasma, Laser, and Router aren't locked to a top-down view, whatever their default camera suggests.
Design is the exception, deliberately. It's flat artwork on a sheet, so its view stays square to the sheet: your preset's orbit gesture pans there instead, and that includes a two-finger trackpad orbit and any custom binding. Pan, zoom, zoom-to-cursor and pinch are unaffected. The view cube stays in the corner as the X/Y indicator — clicking a face returns the view to square rather than spinning to that face.
SpaceMouse (experimental)
JetCad3 supports any 3Dconnexion SpaceMouse recognized by the installed platform driver. Windows and macOS use 3DxWare 10; Linux uses spacenavd. In rotatable 3D views, all six axes work together for pan, zoom, orbit, and roll. Design and eCAD's schematic and PCB-2D views keep their normal flat-view rules, so the puck pans and zooms there without tipping the sheet.
Settings → Mouse & Navigation shows the driver connection, device status when the driver can report it, setup guidance, Retry, and an enable switch. 3DxWare keeps control of calibration, sensitivity, inversion, and hardware profiles. Linux adds deadzone, pan/zoom/rotation gains, six axis-invert switches, and default or per-device button mappings.
SpaceMouse buttons can use Fit, Home/Isometric, the six standard views, or Rotation Lock. JetCad3 does not expose modeling commands or physical machine controls through this mapping. Hardware model, operating-system, connection, and driver combinations are still being validated, so the feature is marked experimental until field feedback is accepted.