Learn/App & Interface/Input & navigation
Mouse & Navigation
Updated v2.4.4At a glance
- Presets that match Fusion 360, SolidWorks, Onshape, Blender, or AutoCAD / Inventor — muscle memory carries over
- Custom mode: pick the exact button and modifier for orbit and pan; left button always stays for tools
- Invert scroll-wheel zoom with one toggle; zoom to cursor or to view center
- Orbit, pan, and zoom work in every 3D workspace, applied live with no restart
- Design stays flat on purpose — it pans and zooms, but no gesture tips the sheet into 3D
Settings → Mouse maps camera navigation to whatever CAD package your hands already know. Pick a preset — Fusion 360, SolidWorks, Onshape, Blender, or AutoCAD/Inventor — and orbit, pan, and zoom follow that package's buttons and modifiers. Or choose Custom and assign the exact button (middle or right) and modifier (Shift/Ctrl/Alt) for each gesture yourself. The left button is always reserved for selection and tools.
A separate toggle inverts scroll-wheel zoom, and another controls whether the wheel zooms toward the cursor or the view center. Settings apply instantly in the open window and persist across sessions.
Which workspaces orbit
Every 3D workspace supports full orbit — Plasma, Laser, and Router aren't locked to a top-down view, whatever their default camera suggests.
Design is the exception, deliberately. It's flat artwork on a sheet, so its view stays square to the sheet: your preset's orbit gesture pans there instead, and that includes a two-finger trackpad orbit and any custom binding. Pan, zoom, zoom-to-cursor and pinch are unaffected. The view cube stays in the corner as the X/Y indicator — clicking a face returns the view to square rather than spinning to that face.