Learn/App & Interface/Performance
Parallel Model Evaluation
Updated v2.3.6At a glance
- 3D models rebuild faster on multi-core machines — automatic, nothing to configure
- The B-Rep geometry engine is multi-threaded: individual features build and mesh across your CPU cores
- The feature tree evaluates in parallel too — independent parts of a model are worked on at once
- Same results everywhere: extrudes, fillets, sheet-metal, threads, and every other 3D feature
- One geometry engine: 2D booleans and offsets now share the same fast engine as the rest of the app — a smaller download, identical results
3D model rebuilds now run in parallel at two levels, so complex parts and heavy history trees come back quicker without you changing anything.
Two levels of parallelism
The geometry kernel that builds and meshes your solids spreads its work across your CPU cores, so an individual feature — especially a large or curved one — evaluates noticeably faster. On top of that, independent parts of your model are evaluated at the same time rather than strictly one after another, so rebuilding a part with many features scales with the cores you have instead of running single-file.
Nothing to configure
The speedup is automatic across the whole app — extrudes, fillets, sheet-metal, threads, and every other 3D feature — with no new settings and identical results.
One geometry engine
Every 2D boolean and offset in the app now runs on the same fast geometry engine that powers plasma toolpaths — Design's Weld / Union / Subtract / Intersect, both Bridge tools, Design offset, and the Drafting Sketch Boolean. A second, older engine was retired, trimming the app download, and results are unchanged: corner styles (round / miter / bevel) and hole behavior are all preserved, and sketch booleans now keep true arcs instead of leaving tessellated line segments.