Browse Learn topics

Learn/Drafting/Solid Modeling Tools

Mirror

Updated v2.3.9

At a glance

  • Reflect a feature or a whole body across a plane — the 3D companion to the sketch Mirror
  • Model half a symmetric part, mirror the body, and get one whole part
  • Mirror a single feature for a left-hand/right-hand pair — edit the original and both update
  • Result choice: merge into the part, a new independent body, or a new component
  • The mirror plane is any flat face on the part or a construction plane
  • A face-attached mirror plane follows the face if it moves
  • Live preview, and it's an editable step in the history — re-pick the plane or re-target later

Mirror reflects a feature — or a whole body — across a plane. It's the 3D companion to the sketch Mirror, for the symmetric parts that fill a shop: brackets, housings, left/right pairs. Start it by right-clicking a solid feature (a boss, a cut) or a body in the browser tree and choosing Mirror, or from the toolbar.

Pick the plane

The mirror plane is any flat face on the part — click the face the geometry should reflect across — or one of the base planes or a construction plane. If you pick a face, the mirror stays attached to it: move that face later and the reflection follows. A live preview shows the result before you commit.

Choose what the reflection becomes

The Result choice controls the output:

Merge into part. The reflected geometry joins the part.

  • Point Mirror at a body and it reflects the whole body and fuses it back onto itself into one symmetric part — the headline use: model half a bracket, mirror it, and get the whole thing. Draw and detail one side, let Mirror complete the other.
  • Point it at a feature (a boss, a pocket, a hole) and it re-applies that feature's own operation on the opposite side — the classic left-hand/right-hand pair. Because it re-reads the original on every rebuild, changing the source updates the mirrored side automatically, so the two stay a perfect reflection. The source has to be a feature that makes a solid, like an extrude, cut, or revolve — not a fillet or a move.

New body. The reflection becomes its own body in the same component — with its own editable history, so you can hide, move, change, or delete it independently of the original.

New component. The reflection becomes its own component — perfect for a left/right variant you want to evolve separately.

Editable and honest

A merged mirror commits as an editable step in the history — reopen it to re-pick the plane or re-target it later. If the plane it uses is deleted, it tells you plainly instead of failing silently. New-body and new-component reflections commit as ordinary bodies and components (that's what makes them independent), so you edit each directly.

Mirror shares its plumbing with the Pattern tool — the same three result options, the same live, parametric rebuild.